using UnityEngine;
using System.Collections;
namespace Solider_Sys{
public class Solider_Prefabs : MonoBehaviour {

	public  GameObject[] solider_prefabs;
	
	
	void Awake()
	{
		//Debug.Log(GetPrefabsRef.a.level_chosen);
		DontDestroyOnLoad(this);
	}
}
}